Hot on the heels of SOE's announcement of
Another issue with the increased market is console gamers. Outside of the Xbox LIVE subscription, console gamers don't really have to worry about extra costs unless they are purchasing new content. But the few MMOs which have made their way to consoles treat them the same way as they treat their PC counterparts. It's not just console gamers who have a problem with subscriptions. According to Smedley 40% of people who gave a reason for leaving
By taking up front and subscription costs out of the equation there is no real barrier stopping curious consumers from giving the title a shot. By appealing to a global market including China and Korea where the model is already a success and by cutting out the retail middlemen which restrict indie studios, Smedley thinks that that market will increase even more in terms of consumers and developers.
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