วันจันทร์ที่ 28 มิถุนายน พ.ศ. 2553
05/10/2010 The Best of Big Download: May 3 - 9

Filed under: Mac, PC, Meta (about Joystiq)

This week we finally got a release date for StarCraft 2 , and its smack-dab in the middle of summer -- a period not known for too many big game releases. Smart marketing or a risk? You be the judge. In the meantime let's look back at Big Download's highlights from the past seven days. (Hey, we've officially been live for two years now. Wow.)

Exclusive features
  • Grand Theft Auto: Episodes from Liberty City: We give our final verdict to the PC release of this Xbox 360 expansion for GTA IV.
  • Warriors of Elysia Interview: We chat with the man behind this upcoming sequel to the Syfy Saturday movie-like game Bikini Karate Babes.
  • Boot Disk: Our retro games feature checks back with Grand Theft Auto 3, the game that started the open world genre trend in games.
  • All You Need To Know: We give you all we currently know about the upcoming strategy game Civilization V.
  • Freeware Friday: Our free PC games feature this week checks out the newly free version of MechWarrior 4 Mercenaries.

Continue reading Best Big Download: May 3 - 9

JoystiqBest Big Download: May 3 - 9 originally appeared on JoystiqSun, 9 May 2010 23:59:00 EST. Read our terms for use of feeds .

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วันอาทิตย์ที่ 27 มิถุนายน พ.ศ. 2553
06/15/2010 The Sims 3 Impressions

The latest iteration of the popular series of modeling life comes to consoles, EA has demonstrated a new trailer at E3 2010.

Electronic Arts executive vice president Rod Humble is a philosophical man. At EA…s E3 2010 press conference, he spent a good amount of time onstage talking about free will. Perhaps the most intriguing of his statements related to the conscious brain versus the subconscious. It seems that when you are about to perform an action such as moving your arm, the subconscious part of your brain is active a brief moment before the conscious part is. Humble wondered aloud if this means that our actions are predestined, or if instead our actions are mere manifestations of our thought processes. Could it be that the sims--that is, the little digital people that inhabit the games in the Sims series--have more free will than we do?

The trailer was a montage of various events you could expect to witness in your sims' daily lives, set to Kris Allen's song "Live Like We're Dying." Among the sights: a happy husband caressing his happy wife's pregnant belly; a guitar-playing superstar basking in the limelight; party animals whooping it up with noisemakers; girls whispering and gossiping; a young man proposing marriage to his thrilled spouse-to-be; and a melancholy fellow mourning at the grave of a loved one. These are typical sights in The Sims 3, but we did catch some glimpses of content pulled from The Sims 3's two major expansions for the PC: World Adventures and Ambitions. Mummies were a common sight in World Adventure but not in the vanilla game, while the firefighter profession in Ambitions seems to be making its way into the console version of The Sims 3. While we can't confirm this, it seems that The Sims 3 on consoles will include features introduced after the game's original PC release.

EA intends to stay true to its mantra of control, creativity, and connectivity, and the end of the trailer showed us three additional keywords: create, play, and live. The Sims 3 is coming to the Xbox 360, PlayStation 3, Wii, and Nintendo DS. We look forward to telling you more as it comes to light. In the meanwhile, take this opportunity to ponder important philosophical questions in your free time. But is it really free time--or predestined? Rod Humble has a few ideas about that.

Read and Post Comments | Get the full article at GameSpot


"The Sims 3 Impressions\\ 'Was posted on Kevin VanOrd on Mon, June 14, 2010 16:06:02 -0700



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วันเสาร์ที่ 26 มิถุนายน พ.ศ. 2553
05/21/2010 Top Gun Takes PSN, Mac and PC in the danger zone this summer
Click image to buzz our gallery

Paramount has announced a new Top GunGame development at doublesix, ready to attack PSN, Mac and Windows PC this summer. Described as "free-flying air combat shooter," in the press release promises "large-scale battle battle", where players jump into the pilot Maverick 's F-14, after his journey from Top Gun academy in the Indian Ocean. Top Gun won't be a strictly solo affair, either -- five multiplayer modes, supporting up to 16 players online, will also be included.

Screenwriter Jack Epps, Jr. will return to the Top Gunthe world, is expanding the movie 's events in the game. "What Jack Epps, Jr. on board, we again 'happy to deliver new Top GunArcade experience that relates to a popular movie, "said John Cavanagh, vice president of games at Paramount. Sounds fine to us, but we swear, Mr. Epps, unless you do not fit 'volleyball scene into the game somewhere, we're probably going to write you a tersely-worded letter explaining our disappointment.

Gallery: Top Gun (PSN, Mac and PC)

JoystiqTop Gun Takes PSN, Mac and PC in the danger zone this summer originally appeared on Joystiq on Thu, 20 May 2010 17:30:00 EST. Please see our terms for use of feeds.

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06/25/2010 Hulu coming to PlayStation Network 'soon,' according to Bloomberg report
Once again, Hulu is drawing some attention from a possible partnership with a video game console. According to a report by Bloomberg, Sony may be close to securing a deal to bring a Hulu subscription to the PlayStation Network. In fact, "the partnership could be announced as soon as next week."

Weeks ago, Reuters ran a similar report, claiming Xbox 360 and iPad would also offer a premium Hulu service. However, these claims have not yet been fruitful. Considering the clamorfor Hulu on multiple devices, these reports may be a result of wishful thinking - or Hulu is planning an aggressive approach for the mobile platform not unlike Netflix .

[Thanks, MLC]

JoystiqHulu coming to PlayStation Network 'soon,' according to Bloomberg reportoriginally appeared on Joystiq on Thu, 24 Jun 2010 20:30:00 EST. Please see our terms for use of feeds.

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วันศุกร์ที่ 25 มิถุนายน พ.ศ. 2553
05/22/2010 Star Wars: Old Republic took a trip to Hot
Click to warm yourself with some hot new screenshots.
It was inevitable, right? You can't have a Star wars game without a Hoth level and Star Wars: The Old Republicindeed feature Tauntaun-able tundra, which penetrate the ice planet. The news comes through the game 's site , which points out the planet's storied history of conflict. Years before the Empire and the Rebel Alliance were duking it out there in The Empire Strikes Back -- which turns 30 today -- the Republic and Imperial forces clashed during The Great War.

Feel free to take a virtual tour of the planet in our gallery below. If you'd like to know more, check out its profile pageon SWTOR site.

[Thanks, Justin]

Gallery: Star Wars: The Old Republic (Hoth)

JoystiqStar Wars: The Old Republic takes a trip to Hoth originally appeared on Joystiq on Fri, 21 May 2010 21:15:00 EST. Please see our terms for use of feeds.

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06/17/2010 Ship Simulator Extremes Impressions

Recreate authentic scenarios on the high seas in this realistic ship simulator for the PC.

If anyone is qualified to create a hardcore simulation, it would be VSTEP Software. The developers at VSTEP have created simulation software for years for government and private industry alike, so it is only natural that they should apply their considerable expertise to entertainment sims. Ship Simulator Extreme is the developer's latest entry in the franchise, and as series fans would expect, realism is the main focus here. And if you are new to the series, consider this: Ship Simulator Extremes features 32 vessels created from actual blueprints, and they react to the waves that undulate beneath them just as a real ship would. That's the kind of authenticity on offer here, which means that sim fans will likely take to it like a fish to water.

The various vessels included in Ship Simulator Extremes run the gamut. Tug boats, oil tankers, even coast guard cutter ships are simulated in the game, and the larger ships can even deploy smaller ones. Players can control multiple ships at once across nine different expansive seafaring environments, including those near Rotterdam, Sydney, and New York. Not only will you sail those vessels, but you can leave the helm and explore their various nooks and crannies of your ship. The environments and ships are not the only completely authentic elements, however: the planets and stars you see shining above you will also be completely simulated.

The sailing will be woven through three different story campaigns, and 24-player free-roam maps. (Co-op missions will be added after the game's release, according to VSTEP chief marketing officer Frank Dolmans.) We got details on two of these three single-player campaigns. In one, you sail a cruise liner to ports such as Marseilles and Bora Bora. Not only do you need to keep your passengers happy, but you must cope with finding replacement parts and putting out fires. The Greenpeace campaign sounds more intriguing, however. Here, you will sail the Antarctic seeking to put a stop to the illegal whaling occurring there. These missions are based on actual circumstances, and some of the games unlockable rewards includes interviews with the captains that experienced these scenarios. Less interesting unlockables include postcards and newspaper clippings that proclaim your triumphs.

In addition to the campaigns and free-roam play, Ship Simulator Extremes will include an easy-to-use mission editor, and players will be able to upload their creations and download those that others have crafted. Sound like something that might float your boat? Ship Simulator Extremes is scheduled to hit store shelves at the end of August 2010. Until then, all you can do is ride the wave.

Read and Post Comments | Get the full article at GameSpot


"Ship Simulator Extremes Impressions\\ "Was posted on Kevin VanOrd to Wed June 16, 2010 22:55:50 -0700



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วันพฤหัสบดีที่ 24 มิถุนายน พ.ศ. 2553
06/24/2010 Tecmo Koei's first iPad game is a pricey 'Romance'
Adapted from the previous year 's iPhone release Romance of the Three Kingdoms Touch, Tecmo Koei's iPad version of its long-running strategy series, adds a Plus to the title, high-res graphics, three new campaigns and -- oh yeah -- $6 to the price.

Continue reading Tecmo Koei's first iPad game is a pricey 'Romance'

JoystiqTecmo Koei's first iPad game is a pricey 'Romance' originally appeared on JoystiqThurs, Jun. 24, 2010 4:00:00 EST. Please see our terms for use of feeds .

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วันพุธที่ 23 มิถุนายน พ.ศ. 2553
06/23/2010 EA discounts more than a dozen iPhone games to $1 each
We can't imagine what kind of event would spur EA to slash the price on several of its big-name iPhone games -- oh, right. Regardless of motive, Touch Arcadereports on the sale, which runs all day tomorrow. Here are some highlights:
  • Command & Conquer: Red Alert [iTunes link]
  • FIFA 10 [iTunes link]
  • Dragon's Lair [iTunes link]
  • Need for Speed: Shift [ITunes Link ]
  • SimCity [ITunes Link ]
  • Battleship [iTunes link]
Good news: lots of iPhone games are only $1. The bad news: none of those games is Mirror District (which is still only available for iPad).

[Thanks, Dali]

JoystiqEA discounts more than a dozen iPhone games to $1 each originally appeared on Joystiq on Wed, 23 Jun 2010 01:00:00 EST. Please see our terms for use of feeds.

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วันจันทร์ที่ 21 มิถุนายน พ.ศ. 2553
06/21/2010 E3 1910: Gaijin at E3, Bit.Trip 5 and The Empire Strikes Back

Alex Neuse and I became friends because I love his games. It's going to be awkward as hell if he ever makes a bad one. So far that hasn't happened, but it's something we're not afraid to talk about. That's just one of the issues that pops up in this most(ly) professional chat about life, video games, and everything.

If you're a Bit.Tripfan, this video should watch the things you LL 'get exclusive Bit.trip 5 info that Alex hasn't shared with anyone else; hints about how Bit.Trip 5plays and feels, as well as a list of games 's characters. It sa 'a long video, just over 10 minutes, making it a mini-podcast worthy . My hands are tied on that one. My video producer is indisposed at the moment, so uncut and uncensored is how we have to roll.

Ten minutes may seem like a long time, but we hung out with Alex and co. for much longer than that. After the cameras stopped rolling, he and Gaijin games artist Mike Roush told me about all sorts of stuff; Italian widows with poor social boundaries, cricket eating acquaintances, the list goes on. They also gave me some time with Lilt Line, even more off the record info on Bit.Trip 5, A peak at the super-secret project that I 'm 100% sworn secrecy.

As soon as I can share all that info with you, I will. Until then, have some chips and enjoy the show.




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วันอาทิตย์ที่ 20 มิถุนายน พ.ศ. 2553
06/17/2010 E3 10: Hands-on Trinity: Souls of Zill O'll

E3 10: Hands-on Trinity: Souls of Zill O'll screenshot

It seems that Koei Tecmo's main goal this year was to remind us of games that had seemingly disappeared off the face of the Earth. Like Warriors: Legends of Troy, Trinity: Souls of Zill O'll was only shown in asset form at last year's E3, then fell off the radar. Now, like Legends of Troy , it has returned to E3 with a playable demo. 

So, how does this action RPG fare? How do the watercolor visuals stand up on an HDTV? Will any of you buy this game? Read on for the full hands-on impressions of Trinity: Souls of Zill O'll.

Although Koei's internal developer Omega Force is known almost exclusively for its Dynasty Warriorsfranchise, the studio took a little break from the hack n 'hell roots develop RPG ... That 's and hack n' hell. You can take Omega Force of Dynasty Warriors , but you apparently can't take the Dynasty Warriors out of Omega Force, as Trinity appears to preserve quite a bit of button mashing and combat against hundreds of dumb enemies. 

Trinity

As the fight continues, a "Trinity" gauge fills up which, when full, allows the whole party to participate in an impressive special move. This is useful for taking down large enemies that often have high defense stats and only take significant damage during certain portions of their attacks. 

I noticed that tons ISN ally AI 'particularly hot at the moment. One of the characters eventually got stuck in the abyss, where it continued to fall, the packs in the same place, and fell again. In other cases, the characters run into danger without protection, or otherwise not able to keep themselves safe.

It 's also worth noting that Trinity has a really cool art style, with a very pretty watercolor effect that subtly looks like everything was painted in. The effect is only mild, and easy to forget, but it's appreciated all the same. Trinity may do itself justice if it makes that effect more noticeable. 

Trinity: Souls of Zill O'll has the makings of a solid little action RPG. Right now, this PS3 exclusive title feels a little rough around the edges, but a good game is there and I certainly enjoyed the game for its unique special attacks and interesting design. The lack of co-op might hurt opinions on a game starring three characters, but for right now, this is a title PS3 fans might consider checking out if they're feeling particular spend-happy. 

Photo Photo




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วันเสาร์ที่ 19 มิถุนายน พ.ศ. 2553
06/18/2010 E3 10: Bit.Trip BEAT coming to iPhone/iPad, eat chips

This week, we got some exclusive time with the developers of the Bit.Trip series. It was awesome. I can't tell you everything they shared with us, but I'll do my best to tell you what I can, starting with this bombshell.

Bit.Trip BEATcoming to iPhone / iPad courtesy Namco Bandai-. New features will be added. I can 't give you all the details, but rest assured, it will be glorious.

Also, Alex Neuse, CEO of Bit.Trip developerGaijin games, an amazing companion. Seriously, your mind will be blown up on the things he says in the video after the jump. This work ca 'brilliance.

And no, I 'm not drunk. That's all an act. I grew up The Andy Griffith Show, and Otis has always been one of my all time acting-heroes. I tried to put in the intoxicated performance of a lifetime here, and I think I nailed it.

Seriously, I'm not drunk.




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วันศุกร์ที่ 18 มิถุนายน พ.ศ. 2553
06/18/2010 Bit.Trip Beat bouncing on the iPhone
Gaijin Games' retro-synaesthetic Bit.Trip series is no longer a WiiWare exclusive. The developer announced that it has partnered with Namco Bandai to release an iPhone and iPad version of Bit.Trip Beat. It seems likely that the iPhone game will employ the tilt controls used to move the paddle in the Wii version, but that wasn't detailed in the brief, enthusiastic announcement -- and neither was a release date.

We're checking with Gaijin Games to see when you'll be able to fail repeatedly to complete stage 2 on the go.

JoystiqBit.Trip Beat bouncing to iPhone originally appeared on Joystiq on Fri, 18 Jun 2010 04:00:00 EST. Please see our terms for use of feeds.

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วันพฤหัสบดีที่ 17 มิถุนายน พ.ศ. 2553
06/17/2010 New Metal Gear Solid: Rising details revealed at Konami conference

E3 2010: Kojima's next game to be set between MGS2 and MGS4; Neverdead and Silent Hill 8 revealed; Castlevania: Lords of Shadow, Def Jam Rapstar, Saw 2 among games on hand.

At last year's Electronic Entertainment Expo, Konami revealed a handful of big-name games, including Castlevania: Lords of Judgment, Metal Gear Solid: Rising, and Metal Gear Solid: Peace Walker. To date, only the last of those has made it into stores, so the first two might be in the cards for Konami's 2010 E3 press briefing when it kicks off Wednesday afternoon.

Castlevania: Lords of Shadow is just one of a number of anticipated games expected at Konami's press conference.

While those games might be the main event of Konami's briefing, the publisher is likely to field a strong undercard as well. Konami's slate of upcoming releases already includes horror games like a new Silent Hill and Saw 2. In the music category, the publisher has the hip-hop rhythm game Def Jam Rapstar on the way, and new installments in the Karaoke Revolution and Dance Dance Revolution franchises are a strong possibility.

Konami could also tap into interest surrounding the World Cup soccer tournament to hype this fall's Pro Evolution Soccer 2011, or play up its downloadable efforts like the PlayStation 3 and Xbox 360 revamp Rush'N Attack Ex-Patriot. There should also be news on games from external studios that Konami has agreed to publish, like Lucha Libre AAA: Heroes Del Ring and Ninety Nine Nights II.

[1:17] Konami is starting it's press conference fashionably late, only starting to allow the assembled media into the Los Angeles Convention Center conference hall at the show's 1 p.m. start time.

[1:19] The publisher isn't waiting to give the crowd its first celebrity sighting, as Def Jam co-founder Russell Simmons is sitting front and center, along with a small entourage of cameramen.

[1:19] lights dim, calming the crowd, and also to show, it seems, is ready to launch.

[1:19] Konami USA marketing head David Daniels invite everyone to the concert, and asked for a show of hands of those who have been in the publishing house 's recent briefing of the media.

[1:19] He said there would be some recapping for those people who didn't attend, but there will also be new surprises in store.

[1:20] After some housekeeping reminders about silencing cell phones, he cues up a trailer.

[1:20] Up up down down left right left right B A start.

[1:22] The magical Konami code leads into a sizzle trailer showing off Adrenalin Misfits, Def Jam Rapstar, Dance Masters, Dance Dance Revolution, BeyBlade, Lost in Shadow, the new Silent Hill, Ninety Nine Nights 3, Saw 2, Deca Sports 3, and more.

Within the super-secret code Konami

[1:23] Konami Entertainment America president Shinji Hirano took the podium and welcomes the crowd.

[1:23] He says he wants to emphasize the publisher's strong lineup, including Metal Gear Solid, Castlevania, Dance Dance Revolution, Frogger, and Silent Hill.

[1:24] He references some of the company 's external strategic partnerships (AAA: Heroes Del rings and Deca Sports), as well as licensing deals with Hudson, Def Jam, as well as slang.

[1:25] Along those lines, he talks about Glee: Karaoke Revolution, based on the Fox TV show.

[1:26] There's a pause in the show after Hirano leaves the stage. Apparently a cue was missed to roll the trailer for the next game. Oops.

[1:27] "It's so good they're keeping you waiting on the edge of your seat," jokes a Konami representative desperately trying to get the show back on track.

[1:27] It's 4mm Games' CEO, who doesn't give his name, but skips the trailer to start talking about Def Jam Rapstar.

[1:27] He says that they have signed a multiyear partnership with Def Jam for the game, and working with different people, develop, promote, and publish it in the game.

[1:28] But what makes it a revolutionary product, he says, is the way it interacts with your life.

[1:29] Gamers playing the game on the console have their performances essentially broadcast to their friends regardless of social network, who can then respond and comment on your play right away.

[1:29] He talks about South Park Guitar Hero episode, where to get a million points, foul-mouthed grade school famous.

[1:30], but with Def Jam Rapstar, receiving millions of hits video performance can actually be done, that the glory of reality.

[1:31] He says that they 've got a long-term plan for Def Jam Rapstar, even if it came along pretty quickly. Texas developer Terminal Reality (BloodRayne) made the game just 18 months.

[1:31] Simmons comes up and talks about hip-hop gaming as a white space where people are ignoring "the most obvious thing in the world."

Def Jam founder Russell Simmons on the mic.

[1:33] This is a way for kids to create their own music, videos, and careers, Simmons says. The impact hip-hop has on the culture is difficult to understate, he says, pointing out that when hip-hop first emerged, there were no other black people on TV. Now the US has a black president, and kids from all countries and regions--wealthy or not so wealthy--can communicate with each other.

[1:34] "I just talked to the sales guy and he's already order a million mics. I don't know if that's a big number, but s***."

[1:34] Simmons emphasizes that they're going "to market the s*** out of it," but says that Rapstar will sell itself.

[1:35] It's going to be a great, exciting experiment, Simmons promises, calling it a trailblazing game.

Simmons says Konami is "Entering the market with *** from" Def Jam Rapstar

[1:36] It's going to be a great, exciting experiment, Simmons promises, calling it a trailblazing game.

[1:36] The crowd gives him a strong round of applause, and the trailer is finally ready to roll.

[1:36] Dr. Dre and Wu Tang Clan albums are briefly shown, then the trailer shows a player going through the career mode, climbing the rap battle ranks online, then receiving a video taunt on his cell phone from Method Man and Redman.

[1:37] Trailer ends, and another quickly follows. He 'Lucha Libre AAA for the game: Heroes Del Ring.

[1:37] It shows a handful of masked wrestlers in their pre-fight rituals.

[1:39] "You're allowed to pray, but in the ring, you're only allowed one outcome… victory."

[1:39] The trailer ends, and La Parka and two other wrestlers are here.

[1:39] A Slang executive comes out with the wrestlers, holding a championship title belt over his shoulder.

Def Jam will allow online face to face rap battles.

[1:41] He plugs some live lucha libre matches happening at Konami's booth this week, and runs down the platforms the game will be arriving on.

[1:41] There will be a televised match tomorrow, with not only the championship belt on the line, but also the cover star spot on the game.

[1:41] He introduces El Eligio, La Parka, and Silver King.

[1:41] Dr. Wagner couldn't be at the conference, but will be on hand for the match tomorrow. They're going through with a weigh-in now.

[1:41] Silver King tuants Eligio, telling him in "Bailar, Cabron."

[1:41] Eligio is an exception, and the two trade a loud slap his chest.

Who is that masked man?

[1:42] Dr. Wagner appears on the screen video, teasing his fellow luchadores, and promising that he will be the official cover. 3 go mad in the chest chops as a representative of the Jargon is trying to reassure them.

[1:43] The three go nuts with chest chops as the Slang representative tries to calm them down.

[1:43] La Parka missing belt of turnips, and fighters are now beginning to turn on him.

[1:43] They shove him to the back as the appreciative crowd chuckles and applauds.

[1:44] The light-hearted vibe quickly disappates as a trailer for Saw II is shown. Yes, they are making another one to go alongside the theatrical release of Saw XVIX.

[1:44] It's a video message from serial killer Jigsaw, telling his latest victim that her legs are anchored to an elevator while her arms are secured to the ceiling. If the player fails a puzzle, the elevator will fall, tearing her in two. Charming.

[1:45] There's plenty of gore in the trailer and the game's producer John Williamson is out to talk about the game.

[1:46] He said this time around, the team has Tobin Bell's voice and likeness, as well as music from Charlie Clouser.

Saw II's subtitle will be "Flesh and Blood." Because it's violent, you see.

[1:48] Beyond the obvious, the subtitle also refers to the game's story, which sees players tracking down Jigsaw as the son of the detective in the original game. Oh, that Jigsaw. He's incorrigible.

[1:48] Williamson leaves the stage, and it's time for a talk about Ninety-Nine Nights II.

[1:48] Tak Fuji, the game's lead producer, takes the stage and says the game comes out June 29.

[1:48] There have been many improvements since the original game, he said, but he's going to focus on three of them.

[1:48] Players will be able to compete on leaderboards and face armies of up to 1 million troops.

[1:49] When the crowd doesn't act suitably impressed, he repeats the statement and holds his hand to his ear, which gets chuckles, oohs, and aahs.

[1:50] Fuji said the game isn't just hack-and-slash any more, he said it's "exxxxtreeeeme" hack-and-slash, which gets another round of laughs.

Ninety-Nights II will be "exxxxtreeeeme" hack-and-slash, according to Tak Fuji.

[1:51] Despite the hacking, he says it's also tactical. If you just play it like a button-masher, "you'll be sucked," he says.

[1:52] Players need to take into account where the enemies are coming from and how they get to players, and they'll need to stem the tide of reinforcements intelligently if they want to make progress.

[1:52] He introduces a trailer for the game, which sets out the game "back story.

[1:52] The world has crumbled over the course of 92 days, and a thief, a guardian, an assassin, a queen, and a warrior must work together to set things right.

[1:53] The crowd applauds, and Fuji basks in it for a slightly extended moment before introducing the next title, Otomedius Excellent.

Ninety-Nine Nights, and 1,000 jokes

[1:54] A new speaker comes out with no introduction, and talks about the game as a combination of the Gradius and Parodius 2D side-scrolling shoot-'em-up series.

[1:54] It is the first time the Otomedius series will be released internationally, and the game will feature high-definition visuals, multiplayer, downloadable content, and more.

[1:55] He namechecks Gradius and Parodious again, and introduces a trailer for the game.

[1:55] bevy of girls anime - some in school uniform, some robots, some 1-cat? - Go to the skies sled and take to the skies.

Sliced and diced, 99 different ways in Ninety-Nne Nights 2

[1:57] There is no gameplay shown, and she "on Adrenaline Misfits.

[1:57] The speaker talks about the surfing and snowboarding game's goal to make the most of Kinect.

[1:57] He highlights the game's intuitive gameplay, saying that players' actions will be directly replicated by their Xbox Avatars (or custom Adrenaline Misfits characters).

[1:58] This race sa 'at the end of each course, but doing tricks to increase the score, allowing players different ways to win.

[1:58] There are eight game modes, from trick competitions to slalom races.

[1:59] He cues a trailer for the game that shows off its fantasy-focused environments and ridiculous jumps.

[1:59] Speaker of the leaves, and another trailer starts up, it is one of dance masters.

[2:01] False alarm, it wasn't a full trailer, but a pair of developers are out and walk through some vaudevillian misunderstanding about this being a revolution for the Dance Dance series, a "Dance Dance Revolution," if you will.

Adrenaline Misfits will offer snowboarding for Kinect.

[2:01] They ham up the scripted banter and then give a gameplay demo. There's no equipment on stage, so they're just dancing along with a trailer.

[2:02] The game lets players record their performances and save them, then use those old performances for their back-up dancers on screen.

[2:03] There will be a wide variety of musical genres in the game, so anyone who plays it should be able to really master their dance moves, they say.

Dance Masters is another of Konami's Kinect titles.

[2:04] The pair leave and an actual trailer for Dance Masters plays.

[2:06] It's time for Karaoke Revolution, as a trailer for KR: Glee plays, using scenes from the show for people to sing along with.

[2:06] Christine Kelly comes out and talks about Glee, the 10th release of the Karaoke Revolution franchise.

[2:07] She says the show inspired a nation of show choirs, and talks about 12 million "Gleeks" that tune in every week. Yes, there is actually a term called "Gleeks."

[2:07] The game will have 35 songs from season one of the show, with support for harmonies (of course).

\\ "Gleeks" in the world can sing 35 season 1 's hits.

[2:09] Kelly is a clip from local TV news report on the high school choir, which inspired the TV show.

[2:09] He 's Power House, John Burroughs High School show choir.

[2:10] There's a live demo of the game now, as a show choir walks out to the front of the auditorium and begins singing Queen's "Somebody to Love."

[2:10] They are better at this than you are.

Konami's event featured some close-quarters choir action.

[2:11] They are also performing to a room full of people with their heads buried in their laptops or busy taking pictures.

[2:13] When one of the singer's matches Freddie Mercury belting out his lines at the height of the song, the crowd heartily applauds.

[2:13] The kids thank the crowd and leave to big applause.

[2:14] Hudson's Mike Pepe comes out and follows the Glee performance with a trailer for BeyBlade.

[2:14] Players will get to play as characters from the TV show and customize their BeyBlades in the game.

[2:15] BeyBlade: Metal Fusion will start on the Wii and DS this autumn.

[2:16] He recaps some of the features mentioned in the trailer, and introduces the next Hudson title, Deca Sports 3.

Beyblade metal fusion manga mania is coming to the Wii and DS this fall.

[2:17] The game will have 10 new events, including fencing, a halfpipe snowboarding game, and lumberjack sports.

[2:17] The game will feature more sports online, and every one of them will support Wii Motion Plus.

[2:17] The third Hudson title is Deca Sports Freedom, which will apparently be for the 360 Kinect.

[2:19] A trailer shows tennis, archery, and paintball games.

[2:19] He said Kinect is perfect for the series because of the simple controls, and introduces the last Hudson game of the show.

Deca Sports controller-free and family friendly paintball.

[2:21] It's a side-scrolling platformer, but the player exists only as a shadow in the world and must solve puzzles and manage the way light is cast in a room to pass the levels.

[2:21] The game--Lost in Shadow--combines platforming adventure with "graphics never before seen on the Wii."

[2:21] The game comes out this fall.

[2:21] Pepe left the scene, and it 's time to talk to Silent Hill.

Find shade.

[2:22] Devin Shatsky and Brian Gomez are out to talk about the game.

[2:22] Shatsky says the series has taken many different approaches to game design and mechanics, and turns it over to Gomez to explain the new game's focus.

[2:23] Gomez says the team is taking elements that worked in the past like disturbing creatures and a spooky environment, and adding their own twist for the PS3 and 360 game, which comes out next year.

[2:24] A trailer starts, panning the camera over a rain-soaked forest.

[2:24] It comes to a rest on the side of the road, where a prison transport speeds by.

[2:24] The player will apparently control an inmate who suffers visions as he nods off to sleep.

[2:25] They include him in an apparent escape attempt, running through the forest in his jumpsuit, crossing a ravine by tip-toeing along a log, and finding his way to Silent Hill.

[2:26] The town is creepy, of course, with abandoned vehicles and buildings, plenty of fog, and slowly turning ceiling fans.

[2:26] The prisoner navigates his way through one such building with a flashlight until he finds a gun on a table, then things take a turn for the strange.

[2:27] A hallway he walks down begins to disintegrate, revealing that the hallway is actually a metal cage suspending in a creepy sewer-like area.

[2:27] The trailer loops back to the original scene, with the prisoner waking up on the bus as it's headed to Silent Hill.

Silent Hill is anything but silent.

[2:29] he crowd applauds, and Shatsky talks about the game featuring new music from the composer behind Showtime's Dexter series, Dan Licht.

[2:29] They leave the stage, and it's time to talk about Never Dead.

[2:29] Konami Japan's Shinta Nojiri introduces a trailer for the game first.

[2:29] It begins with a shot of a ruined downtown area, with cars overturned and buildings burning.

[2:30] The game is developed by Rebellion (Aliens vs. Predator).

[2:30] men and women walk through the city, as he tells her nefarious history.

[2:30] animal crash through the wall, knocking his head.

[2:30] man 's severed head wakes up and complains that his story was just to get interesting.

[2:31] gameplay montage shows the game on Third-person shooter where the player controls the immortal hero.

Never Dead casts players as the undead.

[2:32] Nojiri said that he is working with the uprising in the game, and PR Thomas Nagano begins to describe it.

[2:32] He 's wear trench and begins to explain the inspiration Nojiri slaps him on the back.

His head fell off, but he's OK.

[2:34] Nagano's head appears to be knocked off his shoulders and into his hands as the crowd laughs.

[2:34] Nojiri asks the media to keep it a secret and the pair leave.

[2:34] trailer suitable for the game Kojima Productions. Finally.

[2:35] camera pans along the sword pockmarked with bullet strikes, then a reduction in the warehouse with the smoking shell of the body dumped on the floor.

[2:35] armored creature wanders something.

[2:35] That something turns out to be Raiden, who appears from nowhere, cuts the thing in half, and rips out its spine.

[2:35] Metal Gear Solid: Rising gameplay is shown, with the "Cut What You Will" tagline and watermelon slicing finish from the Microsoft conference.

[2:36] Shigenobu Matsuyama and Mineshi Kimura (producer and director, respectively) are out to talk about the game.

[2:36] Matsuyama asks if the crowd liked the trailer, which gets a round of applause.

The Metal Gear Solid: Rising trailer gives new meaning to the word "spineless."

[2:37] In the trailer, the concept word "Zan-Datsu" was shown. It's a made up word, he explains, and talks about the scene where Raiden yanked the guts/spine out of the cyborg.

[2:38] He also provides items of ammunition and information. Collection of batteries from enemies allows players to act in the game.

[2:38] But the players must develop a strategy that they adopt and goals, and the angle where they want to escape.

[2:39] Kimura undertakes to explain the details.

[2:40] The tech team made the "cut at will" concept internally in order to achieve the goal of the Zan-Datsu system.

[2:40] You can cut anywhere and destroy things, but as the watermelon bit showed, players can control how deeply they cut as well.

Kimura and Matsuyama offered detailed descriptions of how to cut and destroy.

[2:41] That lets players cut to kill their opponents, or merely wound them.

[2:41] Kimura said that the group is working to control, but once players get used to the system, he promises them LL 'gay "just cutting and cutting."

[2:42] He talks about the stealth of the Metal Gear franchise, and says Rising will speed up the action some.

[2:42] He also wanted players to be able to hide vertically, because Raiden's acrobatic abilities allow him to jump to places where Solid Snake just couldn't reach.

[2:42] The goal is to make it "almost like a hunting stealth."

[2:43] In addition to his blade, Raiden will also have sub-weapons.

[2:43] What he's trying to achieve is the sort of speed and action from the Metal Gear Solid 4 trailer where Raiden took down a walking mech on his own.

[2:44] And finally, he says little about the plot. The game will be held from Metal Gear Solid 2 and Metal Gear Solid 4.

[2:44] And why he became the Raiden gamers know from Metal Gear Solid 4.

[2:46] He's not allowed to say more about the story, but he assures the game will be a totally new experience thanks to the experience of the sword combat.

[2:46] The goal for the next game is to raise the popularity of the Raiden character even more.

[2:46] Developers to leave, and a couple of journalists.

[2:46] The next trailer is for the Xbox 360-exclusive Castlevania: Harmony of Despair.

[2:48] Castlevania Koji Developer 'Iga "Igarashi is in his cowboy hat, a trademark for this harmony Despair," classic 2D "game in the same style as the last side-scrolling adventure Castlevania.

[2:48] It will also be a multiplayer game, and Iga said there was a focus on dot art.

[2:49] That's more than 10 million dots on any given screen, he says.

[2:49] The gameplay will be familiar to players, but there are wrinkles. For example, enemies can now follow players from one screen to the next.

[2:50] There will be five playable characters, though they might add more if the game sells well.

[2:50] They also might add more stages, but that depends on the players.

[2:50] "Please help promote this game," Iga pleads.

[2:51] He turns the stage over to David Kochs, producer of Castlevania: Lords of Shadow, in development for the PS3 and Xbox 360.

[2:52] He introduces a new trailer.

[2:53] The trailer starts with a narrator talking about these being dark times.

[2:54] Other voices say foreboding lines about prophecies and bringing people back from the dead.

[2:55] Gabriel Belmont is shown fighting a variety of gruesome adversaries, including a harpy, giant knights, werewolf-like creatures riding other beasts, and some other nasties.

[2:55] Not everything in the world is against Gabriel, as he has a handful of allies (including one voiced by Patrick Stewart).

[2:57] Trailer shows, masks, apparenty powerful relic rumored to be able to bring the dead to life. It was a mask used in the teaser campaign Konami 'in the E3 2009.

[2:57] The trailer climaxes with Gabriel crawling up a massive creature constructed of rocks and trees, not unlike Gaea from God of War 3.

[2:58] Shinji Hirani is back out to say there are 5 3DS titles on the way. Frogger, Contra, Baseball, Metal Gear Solid, and one other.

[2:59] That's it for the show as the crowd packs up in a hurry, apparently surprised the show ran until 3 p.m.

Read and Post Comments | Get the full article at GameSpot


"New Metal Gear Solid: Rising details revealed at Konami conference" was posted by Brendan Sinclair on Wed, 16 Jun 2010 13:16:29 -0700



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