Call of Duty: Black Ops II
radically changes the formula for multiplayer dramatically, especially with the new collection system in the 10 Create Class-traditional role. This is a decision of the team just decided overnight, however.
"It was important for us to question our assumptions on all versions of Create-A-Class," game design director David Vonderhaar told us at a recent press conference. Create System -a class is a very important part of the multiplayer experience that has been taken for granted after so many sequels. Therefore, it was important for the team to "look the assumptions about how this system works and explore . " Treyarch That was all the way back to basics, making a board game. "We have made several games. In fact, we reaffirmed to all systems, create a class is one of them, with this type of philosophy level of base paper designed. This is what we treat many kinds of ideas, get rid of playing the game, and any test before writing a single line of code, or made a single screen user interface. "
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