วันอังคารที่ 30 ตุลาคม พ.ศ. 2555

firm Flurry Analytics said 67% of time spent using the tablets is the game

There is plenty of anecdotal evidence for tablets that are used primarily for entertainment, but firm Flurry Analytics mobile tried to put precise figures on the trend, comparing the use of smartphones and applications shelves by category.

His research is based on more than 6 billion applications in about 500 smartphones and tablets sessions in September 2012, with data from other applications using the tools of analysis firm.

The most interesting is the above table, which compares the time spent by each application category between smartphones and tablets. Games is the most popular category of both, but there are significant differences in the percentage of time that the games suck:. 39% of smartphone use, but 67% use tablets

"At a high level, consumers spend more time using compressed media and entertainment, including games (67%), recreation (9%) and new (2%) categories, about four-fifths of consumer tablets, "Peter Farago of Flurry blogs, noting that communication activities and knowledge be more visible in smartphones.

"Further strengthen the tablets are" media machine is the fact that consumers are spending more than 71% of the gaming tables of time they spend on smartphones. "

However, there is much to chew on other parts of the investigation, as the graph showing the use of smartphones and tablets per hour. Both stem from 19:00 to 22:00, although the effect is more pronounced for tablets

Research also indicates that if the demands of smartphones are used more frequently than tablets applications - 12.9 times per week, compared to 9.5 times - applications tablets are used for more time per session 8.2 minutes on average, against 4.1 minutes for applications for smartphones.



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