The Middle Ages were a scary time for anyone, but it helps when you can build a castle fortress with the click of a mouse.
If you've ever wanted a game that combines strategic city management and throwing dead cows at bad guys, Stronghold 3 may just be the game for you. This hybrid of city-builder and real-time strategy tasks you with constructing a medieval fortress and then defending it from enemy forces. We've just had the chance to see it in action here at Gamescom 2010, so let's take a look at what to expect.
Stronghold 3 designer Simon Bradbury guided us through a look at some of the new features that have been introduced since Stronghold 2, a game that he readily admitted took a few steps back from the well-received first game. The big one is that developer FireFly Studios has done away with the time-consuming process of creating a game engine entirely from scratch, going with a middleware solution that's given them the time to focus on the core gameplay as well as add their own technical bells and whistles. Among those tech upgrades is a new physics engine that renders fully destructible buildings as well as soldiers capable of getting knocked back over a cliff or tower wall from a strong arrow strike. There's also a full day/night cycle that creates a dark and ominous fog of war for nighttime battles that you have to cut through using torches (thanks to the new realtime lighting model).
Now FireFly tends to April 2011 issue. You can expect to see the game released in stores and on a couple right around then.
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