We initiate Active Time Battle with Yoshinori Kitase and Motomu Toriyama, the project leads responsible for Final Fantasy XIII-2.
With the success of Final Fantasy XIII, a continuation of the game was to be expected. While we are a hands-on preview of the game last week that many of \ the game 's could get presents new features, we also have a chat with series producer Yoshinori Kitase and director Motomu Toriyama about the upcoming snagged follow-up of the RPG hit.
Players can also customize a monster's statistical parameters via leveling up and even equip them with accessories to further boost their powers. While monsters can be shifted out from current paradigm shifts, Serah and Noel will remain consistent party members. We also thought that the new Mog Clock encounter system and cinematic action will make battles shorter and keep the pace of the game flowing well. As a bonus, the in-game weather will also affect some battles.
Why Serah focus this time around?
MT: We thought it would be fun to make the driving force of FFXIII. Lightning has since Serah 's healing crystal state in the first game, we have decided to focus on the younger sister. Lightning is still in control of history as well as more powerful (as is evident with our closed door, surprise) is important, but the players have now Serah as the main character and maintain.
GSA: What about Noel?
MT:
The main composer for FFXIII, Masashi Hamauzi, will make his return in part two. We currently don't have any information on the other artists yet, but we are going to take memorable themes of FF XIII and have a different composer from our stable take a different spin on it. Perhaps we'll tell more at TGS?
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