วันเสาร์ที่ 2 กรกฎาคม พ.ศ. 2554

E3: Silent Hill: Downpour let me down, felt poor screenshot

is my favorite game of all time, and heard that evoke the spirit was Downpour, while successful, try new things turned me on.

Man, what a disappointment.

If I E3 's biggest disappointment was the name, it would play Silent Hill: Downpour and got what looked like a less exciting version . Yet again, the aesthetic of the Silent Hill

What followed was a chase sequence as Murphy ran away from a red and black ... thing. Some sort of killer entity, devoid of form. In an admittedly cute fashion, the corridor I ran down rapidly stretched every time I was about to round a corner. It looked cool, but it wasn't really very scary. 

Somehow, fighting feels worse than

Enemies attack faster and hit harder than Murphy does, and even worse, they're actively annoying opponents. The game cynically tries to make the monsters scary by giving them grab and scream attacks that immobilize Murphy and require the waggling of the movement stick to free him. The trouble is they spam these attacks over and over again, and there's absolutely zero tension in that. Sure, the very first time might induce a bit of cheap panic, but by the fifth time you've had to jostle the stick about like Michael J. Fox on cocaine, it just becomes tiresome and repetitive. There's no horror to be found in that. 

Silent Hill 2

It's also worth nothing just how 

Downpour

Photo Photo Photo

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